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SiegVRied - Props and Environment FX
Initial Lava River shader and meshes after exploration phase at the start of the project

Initial Lava River shader and meshes after exploration phase at the start of the project

FInal Lava River after parts were cut  and tweaked based on feedback

FInal Lava River after parts were cut and tweaked based on feedback

Lava fall players have to cross

Lava fall players have to cross

Ambient fx in maze area

Ambient fx in maze area

Elevator energy source in final tower area

Elevator energy source in final tower area

Elevator platform

Elevator platform

Endboss Ring ambient

Endboss Ring ambient

Player rune hand activation for puzzles

Player rune hand activation for puzzles

Player floor rune interaction cycle (spawn - step on - activate)

Player floor rune interaction cycle (spawn - step on - activate)

Projectile loaded in player crossbow

Projectile loaded in player crossbow

Projectile hit

Projectile hit

SiegVRied - Props and Environment FX

SiegVRied is a VR Game i worked on from April to October 2021.
This was a very ambitous project bringing a comaratively massive environment to live for our new 6x6m Freeroam system using fullbody motion tracking. This project also contained way more fx than any other before and development time for each was very tight as a result.

I was responsible for all shader and particle fx visible in the game with exceptions of the background environment.

These games are made in a timespan of 3-6 months and as such Assets are produced in a more strict fashion than usual.
Enjoy!

More artwork