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Hyper GP VR Game

HYPER GP Release Trailer

Ice Track

Ice Track

Modular parts of the Lobby environment. This set was made with tilable textures and weighted normals.

Modular parts of the Lobby environment. This set was made with tilable textures and weighted normals.

Mining structures as background assets in the Asteroid Field track.

Mining structures as background assets in the Asteroid Field track.

Race track parts for use in every map. Small piece is used as a split point in the ice track. Modeling had some help of the Team.

Race track parts for use in every map. Small piece is used as a split point in the ice track. Modeling had some help of the Team.

Tunnel segment consisting of 6 sub parts for radial symmetry.

Tunnel segment consisting of 6 sub parts for radial symmetry.

Detail view of the whole tunnel consisting of 8 grouped segments. Lobby Player capsule as size comparison in the middle right (green arrow).

Detail view of the whole tunnel consisting of 8 grouped segments. Lobby Player capsule as size comparison in the middle right (green arrow).

Size comparison of all the different Assets i produced.

Size comparison of all the different Assets i produced.

Final Player Lobby for Racer selection. Players sit behind the black glass. Lighting done by the team.

Final Player Lobby for Racer selection. Players sit behind the black glass. Lighting done by the team.

Desert Track

Desert Track

Asteroid Field Track

Asteroid Field Track

Hyper GP VR Game

Hyper GP VR Game i worked on back in 2019 for IAAPA in November as a Showcase for our new Motion Simulator - the Blitz.

I had the pleasure of creating the Lobby, the racetrack parts, environment assets, aswell as some shaders.

These games are made in a timespan of 3-5 months and as such Assets are produced in a more strict fashion than usual. Enjoy!

More artwork