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Zombyte 2.0 VR - FX
Endboss Death

Endboss Death

Shield active to protect final weakspot

Shield active to protect final weakspot

Endboss Projectile

Endboss Projectile

Projectile Impact

Projectile Impact

Midboss Entrance

Midboss Entrance

Attack (spawns Acid projectile)

Attack (spawns Acid projectile)

Midboss Projectile

Midboss Projectile

Projectile Impact

Projectile Impact

Shader functionality responsible for popping

Shader functionality responsible for popping

Puddle left after popped projectile

Puddle left after popped projectile

Weakspot (Tank) destroyed

Weakspot (Tank) destroyed

Midboss Death

Midboss Death

Closeup intact Weakspots (Tanks)

Closeup intact Weakspots (Tanks)

Elevator crash in the Intro sequence

Elevator crash in the Intro sequence

Zombies breaking the walls in the elevator for a surprise (Sim done by Lead Artist)

Zombies breaking the walls in the elevator for a surprise (Sim done by Lead Artist)

Zombyte 2.0 VR - FX

Zombyte 2.0 is a VR Game i worked on mid to end of 2020.
In the beginning i was tasked with creating parts of the environment but in that project i also had the opportunity to switch to VFX and shaders fulltime and countinued exclusively with that through to the end. In addition to that i helped with lighting and some set dressing.
These games are made in a timespan of 3-6 months and as such Assets are produced in a more strict fashion than usual.
Enjoy!

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