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Jected Rivals Tech/VFX
Powerup collectibles and Checkpoints present in all levels

Powerup collectibles and Checkpoints present in all levels

Sample of several Fireworks based on real world equivalents for the Stuntshow and Winner-scenes

Sample of several Fireworks based on real world equivalents for the Stuntshow and Winner-scenes

Wind system for the player outfits can dynamically adjust to the mid-air velocity and direction during flight.

Perching Bird tool using Niagara for controlling the flight and behavior via VATs

Perching Bird tool using Niagara for controlling the flight and behavior via VATs

Simple, cheap vista birds based on a plane

Simple, cheap vista birds based on a plane

Prototype FX for the Vehicle Nitro refill

Prototype FX for the Vehicle Nitro refill

Prototype FX for the Nitro Refill Pad

Prototype FX for the Nitro Refill Pad

Ambient local dust winds present throughout the game

Ambient local dust winds present throughout the game

Jected Rivals Tech/VFX

Jected Rivals shipped into Early Access on Steam in May 2023

My work in the beginning consisted mainly of optimizing/revamping existing assets and tech with the focus to improve performance and lower memory cost.

Some work went into lighting for several Maps in the finished game.

Finally I had the opportunity to create a range of FX for Ambient-, Vehicle- and Gameplay Elements.

On the VFX side this project was a big collaborative effort together with https://www.artstation.com/adamosen

Also a big appreciation for our Tech Director at the time https://www.artstation.com/chrisradsby

More artwork