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Portal FX Study UE5

Portal Creation - Loop later in the post

Breakdown of all components

Turntable of Portal with optional camera based appearance transition

Base Portal shader

Base Portal shader

Portal Spawn Sequence using Niagara and BP

Portal Spawn Sequence using Niagara and BP

Using seperate spotlights with light functions i could simulate caustics on the ground and character that have a chromatic shift and work additively to create the light blue

Using seperate spotlights with light functions i could simulate caustics on the ground and character that have a chromatic shift and work additively to create the light blue

Loop

Early exploration with "gravitational distortion"

Early exploration with "gravitational distortion"

Portal FX Study UE5

This Portal Study was produced at the beginning of last year based on some ideas i had.
It consists of 3 blueprints made up of many modules to create the visuals and timing of this study.
Used are Niagara Systems with custom Modules, complex Shaders, lights and Static/Skeleton Meshes

Started originally in UE4

More artwork